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That is one perspective. My kids played Skylanders and Disney Infinity when they were younger. Those games both had elements of shooting projectiles at enemies to eliminate them.

Fortnite is rated T and not M because there isn't realistic violence. When a player is eliminated a small flying object with an antenna shows up and it looks like they are teleported elsewhere. There is no blood or corpse or anything like that. It is not extremely violent enough to get an M rating like Grand Theft Auto or Call Of Duty.

There are very unrealistic elements of the game, like a grenade launcher that shoots large eggs (or snowballs in winter season), the fact that you can rapidly build forts out of mined materials, and a boogie bomb that when thrown at an enemy makes them dance for 3-5 seconds.




Yes I sort of agree, but I still think the game is centered around violence and guns, the best gun, the most deadly gun, the recoil of a gun, the damage of a gun, headshots, murder. The way my nephews speak now is sickening. And I also think it is purposely crafted and targeted at children because of their consumer power. See my reply below


Why is it all of the sudden the developers responsibility what children are allowed to play and not the parents?

Young males seem to tend to be fascinated with violence video games or not.


It is not the developers responsibility. I am just speculating in why the game is so popular




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