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The problem with the Monument Valley numbers is that they expected a hit game on iOS would magically translate in to a hit game on Android and that's really not the case.

The two stores are completely separate, your popularity on either will not help you on the latter unless you're bringing a big marketing budget with you or have something truly unique and viral.

There are plenty of popular Android games that have virtually no player base on iOS.




> expected a hit game on iOS would magically translate in to a hit game on Android and that's really not the case.

Why not? Shouldn't a good game sell well on any platform?

> The two stores are completely separate, your popularity on either will not help you on the latter unless you're bringing a big marketing budget with you or have something truly unique and viral.

Perhaps it won't sell as well on Android in relative numbers (attach rate to total devices), but it is a truly unique game that many people talked about.

> There are plenty of popular Android games that have virtually no player base on iOS.

Honestly I would LOVE a list of a few (emulators/clones don't count). With the exception of that AR game that Google made I have never heard of a mobile game (from friends, game sites, etc.) that wasn't available on iOS.

I genuinely don't know of any, but I've wondered about this quite a bit.


> that AR game that Google made

You mean ingress? They ported that to iOS a couple months ago


Yes that's the one. I remember hearing it discussed when it first came out and then heard about it again this summer because of the port.


“Shouldn't a good game sell well on any platform?”

It should see well on a platform where people pay for quality content, yes.




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