Well, if the paying 5% are worth $250k, then the they could have made $50m from Google Play! Then again, people grounded in reality realize that every pirated copy is not equitable to a sale without any piracy, and there are many, many things that could account for the difference in profit per market, such as quality of port, rating in market, exposure in ecosystem, inclusion in the top apps list, etc.
The numbers you gave are interesting, but there's very little to show how well they correlate.
Edit: Assuming you are going off the data from techcrunch[1], I'm thinking that 95% piracy rate is not quire right. First, it's mentioned as something they "revealed previously" which means we can make very few assumptions about it, and second, they state it was installed on over 10m total unique devices (including multiple installs from a purchase, family share and unlicensed copies). Considering they list over 2.5m licensed copies sold, with almost 800k of them being for android (and half of that being free amazon giveaways), I'm thinking that 95% number doesn't make much sense. Also, 400k plus free copies given away by Amazon? That may affect sales...
The numbers you gave are interesting, but there's very little to show how well they correlate.
Edit: Assuming you are going off the data from techcrunch[1], I'm thinking that 95% piracy rate is not quire right. First, it's mentioned as something they "revealed previously" which means we can make very few assumptions about it, and second, they state it was installed on over 10m total unique devices (including multiple installs from a purchase, family share and unlicensed copies). Considering they list over 2.5m licensed copies sold, with almost 800k of them being for android (and half of that being free amazon giveaways), I'm thinking that 95% number doesn't make much sense. Also, 400k plus free copies given away by Amazon? That may affect sales...
1: http://techcrunch.com/2015/01/15/monument-valley-team-reveal...