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Is PS3/PS4 development OGL or a proprietary API? Because if it is OGL then yes that makes said API far more useful for sheer amount of access to hardware.



The PS4 uses OpenGL (4.4?).

The PS3 used a proprietary API based on OpenGL 1.0.


So yeah, OGL grows more useful as the PS4 grows its user base. Thanks for the info


False info. PS4 uses a proprietary API called GNM

http://www.eurogamer.net/articles/digitalfoundry-how-the-cre...


The PS4 supports OpenGL, but my understanding is that most non-indie games use libgcm.




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