Hacker News new | past | comments | ask | show | jobs | submit login

I have to say the game has just started. Just like my previous comment on another thread (https://news.ycombinator.com/item?id=6387986):

As I wrote in my past blog(http://mattzlw.wordpress.com/2013/07/24/ios-7-beta-ux-thinki...): "Making users think which part of the iOS application I am in less, instead, a more strong feeling in one single place Apple provides." Apple made their move. Whether the rebalance can be reasonably achieved or not, how and when remain uncertain. I do think, in terms of graphic design choices, it seems to have fewer variables. But, perhaps this is where a more dynamic 2D physics UI engine comes to help.

I also would like to add:

A playful, responsive, hence visually less heavy UI system may wait ahead. But I don't think it could be the same scale of positive feeling like the original iOS UI brought to us years ago. That was like achieving from 0% to 65%. This time, 75% to 85% maybe? Both are not easy jobs to do though. And Apple's continuous effort on this at a systematic level is a good thing for users.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: