As I wrote in my past blog(http://mattzlw.wordpress.com/2013/07/24/ios-7-beta-ux-thinki...): "Making users think which part of the iOS application I am in less, instead, a more strong feeling in one single place Apple provides." Apple made their move. Whether the rebalance can be reasonably achieved or not, how and when remain uncertain. I do think, in terms of graphic design choices, it seems to have fewer variables. But, perhaps this is where a more dynamic 2D physics UI engine comes to help.
I also would like to add:
A playful, responsive, hence visually less heavy UI system may wait ahead. But I don't think it could be the same scale of positive feeling like the original iOS UI brought to us years ago. That was like achieving from 0% to 65%. This time, 75% to 85% maybe? Both are not easy jobs to do though. And Apple's continuous effort on this at a systematic level is a good thing for users.
As I wrote in my past blog(http://mattzlw.wordpress.com/2013/07/24/ios-7-beta-ux-thinki...): "Making users think which part of the iOS application I am in less, instead, a more strong feeling in one single place Apple provides." Apple made their move. Whether the rebalance can be reasonably achieved or not, how and when remain uncertain. I do think, in terms of graphic design choices, it seems to have fewer variables. But, perhaps this is where a more dynamic 2D physics UI engine comes to help.
I also would like to add:
A playful, responsive, hence visually less heavy UI system may wait ahead. But I don't think it could be the same scale of positive feeling like the original iOS UI brought to us years ago. That was like achieving from 0% to 65%. This time, 75% to 85% maybe? Both are not easy jobs to do though. And Apple's continuous effort on this at a systematic level is a good thing for users.