Hacker News new | past | comments | ask | show | jobs | submit login

stonemetal's point about plagiarization is excellent. I had in mind something along the lines of media piracy, except in EA's case there is an actual cost (since their bandwidth provided the content, and their servers will have to support it when they go online). I think the majority of people accept the fact that piracy is ethically wrong, even if there is no cost to the producer. When you pirate, you are enjoying content that someone else produced with their finances, time, and talents. The social contract is that in return for that enjoyment, you support the content producer by purchasing a licensed copy so they can be rewarded for their efforts. When you pirate, you deprive the producer of that reward.

The same deprivation occurs here. EA's reward for publishing these games is reduced or removed because people acquired them when the "door was unlocked".

I do not know enough about formal ethics to express my point here, but I would look at http://en.wikipedia.org/wiki/Categorical_imperative under Perfect Duty to show how the concept of piracy doesn't hold up under the Categorical Imperative.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: