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Funny how UX only matters to Apple when it doesn't cost them $$



In the days of the ipod every single user of it I encountered had apple's UX wipe their music collection.

But maybe that was by design as they decided to call their music shop by the same name as their ipod management software. That is the essence of Apple's UX. Shiny destruction of your property. It remains so.

The UX everyone wanted was copying files onto and off the device presented as storage on any computer it was plugged in to.


Maybe that awful ad of Apple destroying perfectly functional instruments was more accurate than I expected.


They added "in app purchases" indicators in the store for this. I use it all the time. "In app purchases" on something that claims it's free is not free.


Yeah but you can’t filter on it, dark patterns at work.


Apple's longstanding App Store guidelines always forced a certain level of "quality" and good customer experience, yet they're now allowing apps that are the exact opposite.

Most of these apps use dark UX patterns to trick new users into scammy free trials which convert to $100+/yr subscriptions after 1-3 days. These apps also make it difficult to close out of the subscription window, or make it seem like you have to subscribe when you don't.

It's entirely contradictory to everything Apple once stood for in justifying their gatekeeper App Store experience.

Apple could easily ban these types of scammy UX patterns, but they won't because it benefits them. That's my point.


> scammy free trials which convert to $100+/yr subscriptions after 1-3 days

I’m fairly certain this is because it’s the only way of offering a trial that Apple allows?




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