Hacker News new | past | comments | ask | show | jobs | submit login

I think part of the issue is that some purists believe anything less than pixel perfect fidelity is unacceptable. I recall reading a report on N64(?) Wii(?) about how the flame flicker in one level of one game was off.



Any Dolphin progress report will be full of these one-off quirks with an exhaustive deep-dive on how the issue was diagnosed and solved.

Setting aside the part about purists finding it unacceptable, I appreciate the tenacity of the devs that find these problems worth solving.


Depends what you're trying to do, but some glitches used in speed runs literally depend on the exact values of pixels on the screen

https://youtu.be/0B095eHBrCg?t=24m40s

Not saying that supporting glitches like that is a hard requirement for these ports though


Inaccurate emulation can also result in stuff like altered physics, invisible objects, stuttering animations, etc. resulting in a different experience from the original.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: