I’m not sure which is more frustrating: adventure games where you have to find the right command phrasing or games where you have to find the one magic pixel.
The limited grammar of these early adventure games had such a strong impact on me that I write my to-do lists now using the standard “VERB [ADJECTIVE] NOUN” grammar, as if I’m the character in my own game. :)
Note how "VERB.NOUN"/"ACTION.ACTIONABLE" is functional programming while "NOUN.VERB" is OOP. After 18+ years in the industry I still find the functional style more fluild: DO THIS, JUMP THAT, SEE HERE, etc. :-)
Now I see that it's the games that did this to me!
The limited grammar of these early adventure games had such a strong impact on me that I write my to-do lists now using the standard “VERB [ADJECTIVE] NOUN” grammar, as if I’m the character in my own game. :)