Dude, you worked on Close Combat? That's one of my all time favorite games. To this day, I still fire up "A Bridge Too Far" sometimes when I'm isolated with my laptop in some hotel room. :)
That's great! Unless you're playing it online you're not really hitting my code, I did the networking for both. CC2 had a completely rewritten network layer, one of the very few client-server RTS's I know of. I left part way through development of #2, but my understanding is they kept my network code all the way through #5.
http://en.wikipedia.org/wiki/Close_Combat_series
On the other hand, it's possible that the second one of those was the last Mac game published by Microsoft as well.