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You greatly underestimate the complexity of games, and greatly overestimate the complexity of working with distributed systems over social graphs



I've worked extensively in both. Both are complex. Games typically have a complexity that requires more careful thinking at the microscopic level (we must do all this game state stuff within 16ms). Web service complexity requires careful thinking about overall systems architecture (we must be able to bring up 10x normal capacity during user surges while avoiding cost overruns). The solutions to these problems overlap in some ways, but are mostly rather different.




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