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throw_m239339
on Nov 21, 2022
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The genius of binary space partitioning in Doom (2...
> The arcade game "I, Robot" from Atari (1983) used BSP to render the polygons back to front -- there was no z-buffer.
wow 1983
https://www.youtube.com/watch?v=EHkwdvfXHJc
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wow 1983
https://www.youtube.com/watch?v=EHkwdvfXHJc