I love Godot, but i tried the fps demo project, and performance was not good.
And I'm still curious if it's possible to make a low latency first person shooter.
I'm not confident it's currently possible to implement network prediction, even with gdnative.
I wish there was an equivalent to ogre3d, this engine was lightweight, flexible and easy to use... Urho3d is nice but the samples are verbose and hairy.
And I'm still curious if it's possible to make a low latency first person shooter.
I'm not confident it's currently possible to implement network prediction, even with gdnative.
I wish there was an equivalent to ogre3d, this engine was lightweight, flexible and easy to use... Urho3d is nice but the samples are verbose and hairy.