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The thing IMO that really killed Sketch was not being able to share Sketch files with non-Mac users and let them open them up. They should have at least created a Windows/Linux (or web) viewer. They don't need edit functionality but nearly always someone in the approval/feedback process of a mockup will not be on Mac.

It's just not realistic at larger orgs (or IMO smaller ones too) to expect everyone to be on a Mac.

Then came Figma which solved this problem completely.




> The thing IMO that really killed Sketch

Are we just accepting that Sketch is “dead” now? Genuinely curious. I realize Figma has been doing great things, but wasn’t under the impression that Sketch is over.


I don't know if it's "dead" but I have known a bunch of teams that, within the past 18 months, all switched from Sketch to Figma, and I certainly don't know anyone that's switched the other direction, soooo...

That said, these were all website and mobile app design teams, and another commenter mentioned that Sketch is better for print design. Still, have to imagine that print is a shrinking part of the overall marketplace.


All I know is a few (2 or 3) years ago I constantly got expense requests to cover sketch license renewals. It suddenly... stopped. We cover a Figma license but it never seems much.

We had at least 4 people in the team that ran a (poorly performing, annoying) VM with OSX just for sketch.


Sketch has had an integrated cloud sharing feature for awhile. You click two buttons in the app, and you have a shareable, comment-able page or prototype.

Figma’s first-mover advantage is significant, though.


Ridiculous statement. Sketch is very much alive and it can survive on Mac-only users for a long time going forward as well, if they decide to.


Am I the only one who doesn't think Apple have much interest in supporting classic MacOS apps in the future?

Back in the day we used to judge the viability of Apples new techon if the Adobe suite was using them. This was a big deal during the Classic to OS X switch and the PPC to Intel switch.

I'm convinced Apple sees the future of Macs as running iPad apps, Photoshop and Illustrator are already there. Just how many other classic Mac apps do you think Apple consider critical? I think I can name 8.


I haven't really been too worried about that. They're free to build apps that are simpler to use, but the technology and frameworks behind it still need to be in place. As long as Apple themselves need to build e.g. Xcode, they need to be focusing on allowing developers to build macOS apps.


Yeah this. I love Macs but I mostly develop on my Linux Workstation so my company’s been using Figma since March and I’d honestly forgotten about sketch




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