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Things like move semantics and r-value references in C++1x will make them much tougher to beat. And for the most part they're not particularly hard to understand either. The standard library in particular, despite being a generalized library, is highly customizable and can be optimized for special cases (e.g. with custom character traits or allocators). Because it's a standard, good C++ developers should be able to use it. But if everyone reinvents the wheel developers would have to learn a new container or string interface every time they change jobs.



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