I mean, what you've described is basically Second Life (except inside of a VR headset). So yeah, I could see it working out well.
3d collaborative virtual worlds are a great toy and seem to build communities relatively easily. Its not really mainstream, but Second Life is still relatively big... and has a long-term presence. It was initially released in 2003. It is kinda surprising that people still play that game. 16 years is an eternity in the video game world.
Also:
> after rewatching Sword Art Online recently, I found myself thinking that a VR Chat is actually a good idea
I'm pretty sure Sword Art Online was about how VR could be a... bad idea. Just saying. :-) Granted, I don't think we have any microwave death-triggers implemented on the back of real-world VR Headsets yet, so maybe we're safe from that particular problem.
Yeah, I've been surprised to learn recently that it's still alive and kicking. I'll check it out eventually, I'm gearing myself to do it for more than 10 years now :).
> I'm pretty sure Sword Art Online was about how VR could be a... bad idea. Just saying. :-)
Yeah, well, one of the reason I like it is that, despite every single VR and AR system presented being abused by some villain to do evil things, including just straight imprisoning and killing people thanks to mentioned microwave death-triggers, the anime series and the movie still manage to present a lot of positive sides too, and do a decent discussion of the social impact of such technologies.
I guess it's like with all anime - focused on both extremes, at the exclusion of the mundane :).
3d collaborative virtual worlds are a great toy and seem to build communities relatively easily. Its not really mainstream, but Second Life is still relatively big... and has a long-term presence. It was initially released in 2003. It is kinda surprising that people still play that game. 16 years is an eternity in the video game world.
Also:
> after rewatching Sword Art Online recently, I found myself thinking that a VR Chat is actually a good idea
I'm pretty sure Sword Art Online was about how VR could be a... bad idea. Just saying. :-) Granted, I don't think we have any microwave death-triggers implemented on the back of real-world VR Headsets yet, so maybe we're safe from that particular problem.