Hmmm ... I'm thinking the opposite. Outdoors, the sky, lakes — they're going to be the escape.
We're practically living in a VR world where we have not only ubiquitous black mirrors everywhere but displays in our cars, restaurants, work, schools, homes, refrigerators. Stop for a second and think about it and it's as though, in our urban existence, we already have a headset on. In a manner of speaking.
That's one form of escape. But it's not necessarily meaningful to everyone. Many people have become jaded because all the beautiful sights have been turned into /r/EarthPorn posts or Netflix documentaries they've seen over and over.
As Orson Welles said, (paraphrased), "Now people only watch Shakespeare plays in order to hear the quotations."
Sure, many people still enjoy replicating existing postcard pictures and posting them to their Instagram/Facebook.
But those experiences are fairly limited compared to what's available if you look at VR's potential — meaningful shared experiences across unlimited varied universes and identities. To be fair, that argument could be made about gaming. But I think gaming and VR are on a pretty obvious collision course.
We're practically living in a VR world where we have not only ubiquitous black mirrors everywhere but displays in our cars, restaurants, work, schools, homes, refrigerators. Stop for a second and think about it and it's as though, in our urban existence, we already have a headset on. In a manner of speaking.