Using compilers on 8 bit systems was even worse (max 64KB).
Many game studios used UNIX/VMS systems, with cross compilers to upload data into ZX and C64 computers as development cycle.
Using compilers on 8 bit systems was even worse (max 64KB).
Many game studios used UNIX/VMS systems, with cross compilers to upload data into ZX and C64 computers as development cycle.