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Blueprint is meant for desktop applications. For example, Electron apps. You'll notice Blueprint tries to give that desktop app feel, versus Antd, which does not.



It isn't, according to their own words[0], they've never used Blueprint in an Electron (or other desktop) app.

[0] https://github.com/palantir/blueprint/issues/202#issuecommen...


I believe they meant desktop-feel as opposed to mobile first (mostly because some consider Material to be a mobile-first decision). Additional Note: Blueprint doesn't go out of it's way to degrade nicely for mobile screen sizes for most components and doesn't provide the grid layout or progressive embeds typically associated with mobile-friendly UI libraries.


I don't know, i think antd is easily suitable for desktop-like applications: http://i.imgur.com/5WN5WHE.jpg




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