Hacker News new | past | comments | ask | show | jobs | submit login

> * solving Go (hard)

1. Perfect play from any game position.

2. Proof of perfect play.

#1 may be achievable with a sufficiently clever algorithm. (We may suspect it is perfect and may only later prove it.) #2 may be much much harder. Neither are suitable for brute force approaches to play or proof as some problem spaces are.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: