I can only partially answer your question for Pascal: Look at the Free Pascal compiler.
I learned (Turbo) Pascal many years ago. Recently I've revived my usage while writing a video game. I wanted a mature, compiled, no GC language that worked well on Windows but wasn't C/C++. For the most part I've been happy with it.
It's still an alive project (version 3.0 released this year). It supports a wide selection of platforms, and a few Pascal dialects including Delphi, although I've been sticking to the old school procedural style in my game. It easily interfaces with C libraries (I've tried SDL and Lua).
As for the language itself, it seems to have lackluster support for template / generic programming, so I avoid it. That's a little disappointing to me but I think I can live without it. It does support old scool C++ style OOP, but try to avoid it because OOP's not cool anymore :).
There's plenty of documentation on the Internet, but not the amount of some of the more hip languages of today (and the websites tend to look older).
The number of tools is lackluster. It has an IDE called Lazarus that I've never used. The IDE seems focused on GUI development, which doesn't interest me. It comes with Turbo Pascal like IDE that runs in a console window, which probably won't be appealing to most people. I mostly use Notepad++ and script building in PowerShell for my game. I do miss the features from Visual Studio, like Intellisense though.
I learned (Turbo) Pascal many years ago. Recently I've revived my usage while writing a video game. I wanted a mature, compiled, no GC language that worked well on Windows but wasn't C/C++. For the most part I've been happy with it.
It's still an alive project (version 3.0 released this year). It supports a wide selection of platforms, and a few Pascal dialects including Delphi, although I've been sticking to the old school procedural style in my game. It easily interfaces with C libraries (I've tried SDL and Lua).
As for the language itself, it seems to have lackluster support for template / generic programming, so I avoid it. That's a little disappointing to me but I think I can live without it. It does support old scool C++ style OOP, but try to avoid it because OOP's not cool anymore :).
There's plenty of documentation on the Internet, but not the amount of some of the more hip languages of today (and the websites tend to look older).
The number of tools is lackluster. It has an IDE called Lazarus that I've never used. The IDE seems focused on GUI development, which doesn't interest me. It comes with Turbo Pascal like IDE that runs in a console window, which probably won't be appealing to most people. I mostly use Notepad++ and script building in PowerShell for my game. I do miss the features from Visual Studio, like Intellisense though.