| | Lessons learned while developing Age of Empires 1 Definitive Edition (2018) (richg42.blogspot.com) |
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2 points by apitman 11 months ago | past
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| | CPNG, "Compatible Network Graphics", a backwards compatible fork of PNG (richg42.blogspot.com) |
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2 points by JetSpiegel on Dec 8, 2023 | past
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| | CPNG, a backwards compatible fork of PNG (richg42.blogspot.com) |
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237 points by dirkf on Dec 7, 2023 | past | 120 comments
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| | CPNG: Compatible Network Graphics, a backwards compatible fork of PNG (richg42.blogspot.com) |
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1 point by ingve on Dec 6, 2023 | past
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| | Comparing Vectorized Huffman and Range Decoding vs. RANS (richg42.blogspot.com) |
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3 points by ingve on April 30, 2023 | past
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| | Faster LZ is not the answer to 150-250 GB video game downloads (richg42.blogspot.com) |
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191 points by ingve on April 21, 2023 | past | 263 comments
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| | Near-lossless image formats using ultra-fast LZ codecs (richg42.blogspot.com) |
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202 points by ingve on April 3, 2023 | past | 99 comments
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| | Near-lossless image formats using LZ codecs (richg42.blogspot.com) |
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3 points by jmillikin on April 2, 2023 | past
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| | The future of GPU texture compression (2015) (richg42.blogspot.com) |
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2 points by alainchabat on Aug 10, 2022 | past
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| | Compression Is Compilation (2015) (richg42.blogspot.com) |
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1 point by phab on Aug 10, 2022 | past
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| | Lz_xor (richg42.blogspot.com) |
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156 points by wooosh on Aug 9, 2022 | past | 13 comments
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| | Compression Is Compilation (richg42.blogspot.com) |
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1 point by ingve on Dec 24, 2021 | past
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| | Lena Is Retired (richg42.blogspot.com) |
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2 points by ingve on Nov 29, 2021 | past | 1 comment
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| | “Crunch” Open Source Texture Compression Library vs. U.S. Patent (2012) (richg42.blogspot.com) |
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29 points by pabs3 on June 11, 2021 | past | 12 comments
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| | ARM's ASTC encoder patents – is it safe to write encoders for this format? (richg42.blogspot.com) |
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3 points by vaidyk on Oct 1, 2019 | past
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| | Tech company patterns (richg42.blogspot.com) |
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389 points by Impossible on Dec 4, 2018 | past | 37 comments
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| | Tech company patterns (richg42.blogspot.com) |
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5 points by rinesh on Nov 1, 2018 | past
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| | Tech company patterns (richg42.blogspot.com) |
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2 points by Impossible on Nov 1, 2018 | past
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| | Types of tech companies (richg42.blogspot.com) |
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2 points by deafcalculus on Oct 30, 2018 | past
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| | Basis v1.11 with universal GPU texture support has shipped (richg42.blogspot.com) |
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1 point by rinesh on March 27, 2018 | past
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| | Age of Empires Definitive Edition's pathing and movement (richg42.blogspot.com) |
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230 points by ingve on March 1, 2018 | past | 91 comments
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| | Lessons learned while developing Age of Empires 1 Definitive Edition (richg42.blogspot.com) |
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277 points by deafcalculus on Feb 15, 2018 | past | 66 comments
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| | 10 abusive company types (richg42.blogspot.com) |
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3 points by deafcalculus on Feb 5, 2018 | past
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| | On whiteboard coding interviews (richg42.blogspot.com) |
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2 points by deafcalculus on Nov 13, 2017 | past
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| | Interesting Talks and Articles (richg42.blogspot.com) |
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1 point by chauhankiran on Oct 9, 2017 | past
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| | Things learned while running your own self-funded startup (richg42.blogspot.com) |
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404 points by rinesh on Sept 28, 2017 | past | 66 comments
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| | The “Faster Zombies” Blog Post and Its Impact on Microsoft (richg42.blogspot.com) |
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2 points by ekianjo on Jan 5, 2017 | past
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| | The “Faster Zombies” blog post (richg42.blogspot.com) |
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92 points by BuuQu9hu on Jan 5, 2017 | past | 15 comments
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| | The “Faster Zombies” blog post (richg42.blogspot.com) |
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17 points by deafcalculus on Jan 4, 2017 | past
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| | The Truth on OpenGL Driver Quality (2014) (richg42.blogspot.com) |
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1 point by deafcalculus on Dec 9, 2016 | past
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