I've played most Civs, enjoyed most of them, but quality has been in a downward trend since Civ IV. This one, at that price range, 70€-130€ for early access, and mixed reviews on steam, marks where I'm not a loyal franchise customer anymore.
Get Old World! Made by Civ IV's lead dev, Christopher Tin soundtrack, great mechanics, and a team that's still dedicated to improving the game years after release. It's my favourite 4X of all time, right besides Alpha Centauri.
Some people get really worked up about the lack of unit stacking in Civ 5+. (Not sure if that's the case for the person you're replying to, but it's why a lot of people see Civ 4 as the pinnacle.) It's the 3.5mm headphone jack of Civilization games. I can see how, if you played and loved Civs 1-4, changing such a fundamental game mechanic would be jarring. But I don't think anyone who came later to the series would miss it.
Even if disabling unit stacking for combat was the right choice, disabling it for workers too just made the game far more tedious. Workers constantly cancelling the routes they're building because other workers were in the way means much more micromanaging. (Not to mention, workers under automatic orders are far less inclined to build roads on their own in 5 than in 2, so that's even more micro.)
For Civ it is. It's a pretty big title. It's the easy entry into the genre of big sprawling tech+strategy games, but it's not meant to be EU4. I play Civ as a casual game when I'm burned out from EU4. (I should really pick up and continue my Mare Nostrum attempt.)
Has Civs fixed any point of the static nature of the game after begin? I like paradox games like Crusader Kings where the game throws curve balls and the whole game world feels alive.
6 has golden and dark ages which add a bit of dynamism to the game. But you’re not going to find real curve balls, like the Mongol invasion in Total War, or the civil war in Rome.
> Has Civs fixed any point of the static nature of the game after begin
What do you have in mind? How do that changes in the Gathering Storm expansion pack feel? Volcanoes, storms, climate change, floods, and droughts, changing the productivity of tiles?
(Personally, I miss that in Civ2 engineers could level mountains).
My guess is that it's the same reason biological siblings that where separated have a tendency to fall in love or befriend if they find each other in adulthood. We are biased towards what looks familiar. Same with birds; some species have different color patterns in specimens, and it's way more common for those with matching colors to mate than the other way around. Article mentions some other documented examples. The other hypothesis, that the likeness grow, doesn't sound that good to me. Quite shallow article imo.
I'm bilingual and I can switch my permanent internal dialogue to one language or another, and It happens automatically if I'm actively using it for a few minutes. This afternoon that I've been on HN for a while I'll think in English, probably until wife comes. In dev words, I could say the same as you, but maybe the serialize phase is not optional.
I think in words. There is always an internal dialogue. Even when doing music, or painting, I'm always anticipating what's next by some words; here comes the bridge, goes to Am now, gonna paint leaves in this shape, or maybe this other. I can visualize things and sounds, but words are always involved. That's probably why I'm not very talented at music or painting.
The thing is: I'm fairly confident my subconsciousness is the actual thinking part and my consciousness is kinda dumb if that makes sense. The part of my brain that does think in words is pretty slow and gets a lot of information from the "processor" behind without actually realizing it.
I visualize it as the 2 man start up where there one tech guy and one who sells it outwards.
Face expression and hands position relative to the body are big information carriers on sign languages. At least in Spanish there are some signs with the exact same hand configuration and different meanings only because the face expression. Maybe they could aim for a whole body model on next iterations. Great effort still.
Good, after seen Marques' review on youtube last thing I would want is to be involved in a crash with a cybertruck. Those angles and steel plates will cause gruesome consequences for everyone involved in such an accident. Happy to see our regulation working.
> No door handles, press a button and pull the metal railing to open the door
Certain Fiats in the 1980s had an arrangement where, rather than a door handle, you'd push a button and the door would pop open. It is... not a car feature I would necessarily have expected to reappear in 2023.
Half this stuff has been standard tesla design for a while and are typically liked by Tesla drivers -
- no door handles
- driving speed on center console
- glove box controlled by console
- gear shift not in-between driver/passenger
Contrarian I guess.... but not bad
Also "no rear view mirror" - it was clearly stated in the video that is only for the production test model and real production models will have rear and side view mirrors.
It seems to me that the Cybertruck has less of a blind spot in front of the hood than F-150. The "not seeing the front" is actually hinting at this, it's below the field of vision. The hood angles down agressively vs. huge
Large trucks/SUVs are infamous for poor pedestrian visibility right in front.
>Q. If I use a voice recorder, do I have to listen back to what I’ve said?
No. I’m not going to pretend that I understand why but it seems that your mind just needs to know what the words are being recorded. You can, of course, listen to the recordings if you want to. Personally, I didn’t bother.
A priori it sounds plausible. Their explanation is that you're exploiting plasticity (neurons that fire together wire together), so the whole point of the exercise would be to ensure you're thinking the right thoughts. Moreover, we know minor differences in circumstances do have huge effects on how we think in a given moment.
To the extent the advice is valid though, I imagine there's some significant set of people for whom it won't work. Voice teachers and math professors have a similar task in coming up with metaphors and situations to provoke the right thought patterns and give new ideas a place to take hold, and a defining characteristic of both of those professions is that people are very heterogeneous and aren't usually amenable to a one-size-fits-all metaphor.
My dad, whose dad had a radio and tv repair shop, got me a kit for making one when I was a little kid. I spend the day coiling the wire and following the instructions. When I was done and the artifact captured radio waves I was so excited! It's one of those vivid memories from childhood, a moment that put me on the path for a technology focused career.
radio is a gateway to abilities that some consider to be unnatural
(my grandpa gave me a shortwave and explained I could receive far-away signals due the radio signals bouncing off the ionosphere. It was my introduction to numbers stations, but I never found radio that interesting, when I had the internet available)
Ok, last week or so it was posted another long read blog post from Admiralcloudberg. Somebody commented that the rest of her posts were very nice. So true, I went into rabbit hole mode, been reading the rest avidly, just a few to go. Be warned!