1. | | Gigi: EA's open framework for rapid prototyping realtime rendering techniques (github.com/electronicarts) |
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3 points by corysama 5 months ago | past | 1 comment
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2. | | Level of Gaussians: Real-Time View Synthesis for Millions of Square Meters (zju3dv.github.io) |
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183 points by corysama 9 months ago | past | 40 comments
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3. | | Generative Models: What do they know? Do they know things? Let's find out (intrinsic-lora.github.io) |
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381 points by corysama 11 months ago | past | 122 comments
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4. | | Radiance Fields, NeRFs and Gaussian Splats (radiancefields.com) |
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1 point by corysama on Dec 24, 2023 | past
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5. | | Large-scale analysis of code re-use in Atari 2600 games (2022) (acm.org) |
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80 points by corysama on July 14, 2023 | past | 32 comments
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6. | | Rendering Engine Architecture Conference 2023 (realtimerendering.com) |
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1 point by corysama on June 27, 2023 | past | 1 comment
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7. | | DXX Raytraced (open-source Decent 1&2) release 1.0.0 (github.com/bredauniversitygames) |
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4 points by corysama on June 19, 2023 | past | 2 comments
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8. | | Wi Flag (2002) (asheron.fandom.com) |
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505 points by corysama on Feb 10, 2023 | past | 205 comments
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9. | | Behind the Pretty Frames: Death Stranding (mamoniem.com) |
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2 points by corysama on Dec 7, 2022 | past | 1 comment
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10. | | Facebook's metaverse spending will top $10B this year (protocol.com) |
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15 points by corysama on Oct 26, 2021 | past | 22 comments
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11. | | Imgui-app: Dear IMGUI and Render and Window handling, amalgamation in two files (github.com/pplux) |
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1 point by corysama on Jan 30, 2021 | past
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12. | | How Doom Eternal Renders a Frame (simoncoenen.com) |
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3 points by corysama on Sept 7, 2020 | past | 1 comment
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13. | | Software Development as Advanced Damage Control (acko.net) |
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3 points by corysama on July 21, 2020 | past
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14. | | Using motion effects as an un-colorblind filter (unblind.tech) |
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3 points by corysama on May 23, 2020 | past | 1 comment
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15. | | Restoring the Gold Filter in Deus Ex: Human Revolution – Director’s Cut (cookieplmonster.github.io) |
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140 points by corysama on April 26, 2020 | past | 59 comments
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16. | | Digesting the Elephant (Rendering the Moana Island Scene) (ingowald.blog) |
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2 points by corysama on Jan 11, 2020 | past
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17. | | MySQL Raytracer (pouet.net) |
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3 points by corysama on Oct 9, 2019 | past | 2 comments
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18. | | Project SPHINX – When the USSR tried to change the computer forever (inexhibit.com) |
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2 points by corysama on Sept 29, 2019 | past
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19. | | Tensorflow has gone full Keras (hackernoon.com) |
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12 points by corysama on March 29, 2019 | past | 4 comments
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20. | | Building a 'homebrew' video game console (gamasutra.com) |
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1 point by corysama on March 27, 2019 | past
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21. | | Sega Genesis ROM Hacking with Ghidra (zznop.github.io) |
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1 point by corysama on March 17, 2019 | past
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22. | | The Vive Hand Tracking SDK (viveport.com) |
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2 points by corysama on March 16, 2019 | past
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23. | | XXH3 – a new speed-optimized hash algorithm (fastcompression.blogspot.com) |
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275 points by corysama on March 15, 2019 | past | 83 comments
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24. | | Details of Microsoft’s Azure Kinect DK Depth+color Camera (skarredghost.com) |
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1 point by corysama on Feb 25, 2019 | past
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25. | | Primitive: VR visualization of your code IDE (primitive.io) |
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1 point by corysama on Jan 29, 2019 | past
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26. | | Fibre:A WebGL application for visualizing 3D vector fields and dynamical systems (github.com/portsmouth) |
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146 points by corysama on Jan 4, 2019 | past | 34 comments
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27. | | The Rendering of Rise of the Tomb Raider (elopezr.com) |
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2 points by corysama on Jan 2, 2019 | past
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28. | | Cloudflare: Welcome to Crypto Week (cloudflare.com) |
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5 points by corysama on Dec 24, 2018 | past | 1 comment
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29. | | A Racing-The-Beam Ray Tracer in an FPGA (tomverbeure.github.io) |
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6 points by corysama on Dec 11, 2018 | past
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30. | | DeepVoxels: Learning Persistent 3D Feature Embeddings (youtube.com) |
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3 points by corysama on Dec 6, 2018 | past
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