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Writing a Siggraph Paper (For Fun) (mattkeeter.com)
1 point by nynx on Feb 22, 2021 | past
Futureproof is a live editor for GPU shaders, built on Zig, Neovim, and WebGPU (mattkeeter.com)
35 points by zdw on Dec 31, 2020 | past | 1 comment
Futureproof: A shader editor in Zig, WebGPU, and Neovim (mattkeeter.com)
10 points by mkeeter on Dec 29, 2020 | past | 1 comment
Program Synthesis with Z3 (2019) (mattkeeter.com)
2 points by Schiphol on Dec 28, 2020 | past
Writing a SIGGRAPH paper (for fun) (mattkeeter.com)
3 points by BorisTheBrave on Aug 25, 2020 | past
Turning my side project into a paper at a top graphics conference (mattkeeter.com)
2 points by mkeeter on Aug 22, 2020 | past
A multiplayer board game in Rust and WebAssembly (mattkeeter.com)
188 points by lukastyrychtr on June 26, 2020 | past | 54 comments
Pont: A multiplayer board game in Rust and WASM (mattkeeter.com)
5 points by mkeeter on June 6, 2020 | past
Compile-time version strings in CMake (mattkeeter.com)
38 points by luu on Feb 18, 2020 | past | 14 comments
Program Synthesis with Z3 (mattkeeter.com)
3 points by mkeeter on Feb 1, 2020 | past
Constraint Solver (2015) (mattkeeter.com)
109 points by kasbah on Sept 19, 2018 | past | 23 comments
Zero-crossing logic for robust meshing (mattkeeter.com)
12 points by luu on May 11, 2017 | past
Ao is a tool for programmatic computer-aided design using Scheme (mattkeeter.com)
148 points by amirouche on Aug 19, 2016 | past | 43 comments
F-Rep CAD in Scheme (mattkeeter.com)
4 points by blanka-herono on July 4, 2016 | past
Weighted Voronoi Stippling on the GPU (mattkeeter.com)
2 points by mkeeter on May 4, 2016 | past
Interactive constraint solving in Haskell (mattkeeter.com)
113 points by mkeeter on Oct 25, 2015 | past | 11 comments
Interactive constraint solving in Haskell (mattkeeter.com)
4 points by mkeeter on Oct 24, 2015 | past
2D Contouring in Haskell (mattkeeter.com)
53 points by mkeeter on Sept 19, 2015 | past | 3 comments
Building a dataflow graph with Python (mattkeeter.com)
67 points by mkeeter on July 31, 2015 | past | 3 comments
Antimony – A fresh look at CAD software (mattkeeter.com)
357 points by rytis on May 29, 2015 | past | 119 comments
Simulating squishy pixel-art spaceships on the GPU (mattkeeter.com)
89 points by mkeeter on Dec 15, 2014 | past | 18 comments
Pixel-Art Physics (mattkeeter.com)
2 points by luu on Dec 2, 2013 | past

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