| | Writing a Siggraph Paper (For Fun) (mattkeeter.com) |
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1 point by nynx on Feb 22, 2021 | past
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| | Futureproof is a live editor for GPU shaders, built on Zig, Neovim, and WebGPU (mattkeeter.com) |
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35 points by zdw on Dec 31, 2020 | past | 1 comment
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| | Futureproof: A shader editor in Zig, WebGPU, and Neovim (mattkeeter.com) |
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10 points by mkeeter on Dec 29, 2020 | past | 1 comment
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| | Program Synthesis with Z3 (2019) (mattkeeter.com) |
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2 points by Schiphol on Dec 28, 2020 | past
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| | Writing a SIGGRAPH paper (for fun) (mattkeeter.com) |
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3 points by BorisTheBrave on Aug 25, 2020 | past
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| | Turning my side project into a paper at a top graphics conference (mattkeeter.com) |
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2 points by mkeeter on Aug 22, 2020 | past
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| | A multiplayer board game in Rust and WebAssembly (mattkeeter.com) |
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188 points by lukastyrychtr on June 26, 2020 | past | 54 comments
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| | Pont: A multiplayer board game in Rust and WASM (mattkeeter.com) |
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5 points by mkeeter on June 6, 2020 | past
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| | Compile-time version strings in CMake (mattkeeter.com) |
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38 points by luu on Feb 18, 2020 | past | 14 comments
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| | Program Synthesis with Z3 (mattkeeter.com) |
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3 points by mkeeter on Feb 1, 2020 | past
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| | Constraint Solver (2015) (mattkeeter.com) |
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109 points by kasbah on Sept 19, 2018 | past | 23 comments
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| | Zero-crossing logic for robust meshing (mattkeeter.com) |
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12 points by luu on May 11, 2017 | past
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| | Ao is a tool for programmatic computer-aided design using Scheme (mattkeeter.com) |
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148 points by amirouche on Aug 19, 2016 | past | 43 comments
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| | F-Rep CAD in Scheme (mattkeeter.com) |
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4 points by blanka-herono on July 4, 2016 | past
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| | Weighted Voronoi Stippling on the GPU (mattkeeter.com) |
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2 points by mkeeter on May 4, 2016 | past
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| | Interactive constraint solving in Haskell (mattkeeter.com) |
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113 points by mkeeter on Oct 25, 2015 | past | 11 comments
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| | Interactive constraint solving in Haskell (mattkeeter.com) |
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4 points by mkeeter on Oct 24, 2015 | past
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| | 2D Contouring in Haskell (mattkeeter.com) |
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53 points by mkeeter on Sept 19, 2015 | past | 3 comments
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| | Building a dataflow graph with Python (mattkeeter.com) |
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67 points by mkeeter on July 31, 2015 | past | 3 comments
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| | Antimony – A fresh look at CAD software (mattkeeter.com) |
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357 points by rytis on May 29, 2015 | past | 119 comments
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| | Simulating squishy pixel-art spaceships on the GPU (mattkeeter.com) |
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89 points by mkeeter on Dec 15, 2014 | past | 18 comments
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| | Pixel-Art Physics (mattkeeter.com) |
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2 points by luu on Dec 2, 2013 | past
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